GameComponent
classnative name gameComponentnativeimportOnly
extends IComponent › IScriptable › ISerializable
Extended by 23 types
AIComponent AttitudeAgent cpTestComponent DeviceCameraControlComponent DeviceComponent EntitySpawnerComponent EntityStubComponent gameEntityStubComponent gameStatsComponent GarageComponent Inventory MasterDeviceComponent ScanningComponent ScriptableComponent SquadMemberComponent StatusEffectComponent TargetTrackerComponent VehicleCameraManagerComponent vehicleController vehiclePersistentData vehicleVisualCustomizationComponent VisionModeComponent VoicesetComponent
Properties 1
| Name | Type | Flags |
|---|---|---|
persistentState | ref<PersistentState> | overriding |
Methods 3
native const func GetBasePS() -> ref<GameComponentPS>
native const func GetPersistentID() -> PersistentID
native const func GetPS() -> ref<GameComponentPS>