REDNODE / GAME API

vehicleController

classnativeimportOnly

extends GameComponent › IComponent › IScriptable › ISerializable

Properties 3

NameTypeFlags
alarmCurveCNameoverriding
alarmTimeFloatoverriding
overrideHeadlightsSettingsForPlayerBooloverriding

Methods 8

native func AreDefaultLightsToggled() -> Bool
native func ResetLightColor(lightType: vehicleELightType, opt inTime: Float)
native func ResetLightParameters(lightType: vehicleELightType, opt inTime: Float)
native func ResetLightStrength(lightType: vehicleELightType, opt inTime: Float)
native func SetLightColor(lightType: vehicleELightType, color: Color, opt inTime: Float, opt forceOverrideEmissiveColor: Bool)
native func SetLightParameters(lightType: vehicleELightType, strength: Float, color: Color, opt inTime: Float)
native func SetLightStrength(lightType: vehicleELightType, strength: Float, opt inTime: Float)
native func ToggleLights(on: Bool, opt lightType: vehicleELightType, opt inTime: Float, opt lerpCurve: CName, opt loop: Bool)