vehicleController
classnativeimportOnly
extends GameComponent › IComponent › IScriptable › ISerializable
Properties 3
| Name | Type | Flags |
|---|---|---|
alarmCurve | CName | overriding |
alarmTime | Float | overriding |
overrideHeadlightsSettingsForPlayer | Bool | overriding |
Methods 8
native func AreDefaultLightsToggled() -> Bool
native func ResetLightColor(lightType: vehicleELightType, opt inTime: Float)
native func ResetLightParameters(lightType: vehicleELightType, opt inTime: Float)
native func ResetLightStrength(lightType: vehicleELightType, opt inTime: Float)
native func SetLightColor(lightType: vehicleELightType, color: Color, opt inTime: Float, opt forceOverrideEmissiveColor: Bool)
native func SetLightParameters(lightType: vehicleELightType, strength: Float, color: Color, opt inTime: Float)
native func SetLightStrength(lightType: vehicleELightType, strength: Float, opt inTime: Float)
native func ToggleLights(on: Bool, opt lightType: vehicleELightType, opt inTime: Float, opt lerpCurve: CName, opt loop: Bool)