REDNODE / GAME API

EffectInstance

classnative name gameEffectInstancenative

extends IEffect › IScriptable › ISerializable

Methods 10

native func AttachToEntity(entity: wref<Entity>, positionParameter: BlackboardID_Vector4, opt offset: Vector4)
native func AttachToSlot(entity: wref<Entity>, slotName: CName, positionParameter: BlackboardID_Vector4, directionParameter: BlackboardID_Vector4)
native func GetBlackboard() -> ref<IBlackboard>
native func GetExecutionInfo()
native func GetLastError() -> String
native func GetSharedData() -> EffectData
native func IsFinished() -> Bool
native func RegisterCallbackEntity(entity: wref<Entity>, tag: String)
native func Run() -> Bool
native func Terminate()