DeviceDebuggerComponent
classscriptedClass
extends ScriptableComponent › GameComponent › IComponent › IScriptable › ISerializable
Properties 8
| Name | Type | Flags |
|---|---|---|
cachedContext | String | scriptedprivate |
currentDeviceProperties | DebuggerProperties | scriptedprivate |
debuggedDevice | wref<Device> | scriptedprivate |
debuggerColor | EDebuggerColor | scriptedprivate |
exclusiveModeTriggered | Bool | scriptedprivate |
isActive | Bool | scriptedprivate |
layerIDs | array<Uint32> | scriptedprivate |
previousContext | String | scriptedprivate |
Methods 8
private final func DrawDbgLine()scripted
private final func GetColor(opt reverse: Bool) -> Colorscripted
private final func IsFactValid() -> Boolscripted
protected cb func OnRegisterDebuggerCandidate(evt: ref<RegisterDebuggerCanditateEvent>) -> Boolscripted
protected final func OnUpdate(deltaTime: Float)scripted
private final func PerformDebug()scripted
private final func ToggleDebuggerColor()scripted