REDNODE / GAME API

WeaponPositionComponent

classscriptedClass

extends ScriptableComponent › GameComponent › IComponent › IScriptable › ISerializable

Properties 33

NameTypeFlags
cameraCrouchHeightFloatscriptedprivate
cameraHeightOffsetFloatscriptedprivate
cameraResetPitchBoolscriptedprivate
cameraStandHeightFloatscriptedprivate
fineTuneWeaponPoseBoolscriptedprivate
playerPuppetwref<PlayerPuppet>scriptedprivate
positionSensitivityFloatscriptedprivate
positionSensitivityFineTuningFloatscriptedprivate
rotationSensitivityFloatscriptedprivate
rotationSensitivityFineTuningFloatscriptedprivate
tweakPoseStateTweakWeaponPosescriptedprivate
tweakPositionBoolscriptedprivate
tweakRotationBoolscriptedprivate
UILayerID0Uint32scriptedprivate
UILayerID1Uint32scriptedprivate
UILayerID2Uint32scriptedprivate
UILayerID3Uint32scriptedprivate
visionSwitchBoolscriptedprivate
visSysref<VisionModeSystem>scriptedprivate
weaponAimPosOffsetFromInputVector4scriptedprivate
weaponAimPosVecVector4scriptedprivate
weaponAimRotOffsetFromInputVector4scriptedprivate
weaponAimRotVecVector4scriptedprivate
weaponPosDeltaXFloatscriptedprivate
weaponPosDeltaYFloatscriptedprivate
weaponPosDeltaZFloatscriptedprivate
weaponPosOffsetFromInputVector4scriptedprivate
weaponPosVecVector4scriptedprivate
weaponRotDeltaXFloatscriptedprivate
weaponRotDeltaYFloatscriptedprivate
weaponRotDeltaZFloatscriptedprivate
weaponRotOffsetFromInputVector4scriptedprivate
weaponRotVecVector4scriptedprivate

Methods 24

private final func ClearDebugInfo()scripted
private final func GetBlackboardBoolVariable(id: BlackboardID_Bool) -> Boolscripted
private final func GetBlackboardIntVariable(id: BlackboardID_Int) -> Int32scripted
private final func IsOwnerAiming() -> Boolscripted
protected cb func OnAction(action: ListenerAction, consumer: ListenerActionConsumer) -> Boolscripted
private final func OnGameAttach()scripted
private final func OnUpdate(deltaTime: Float)scripted
private final func ResetData()scripted
private final func ResetDeltas()scripted
private final func ResetWeaponAimOffsetFromInput()scripted
private final func ResetWeaponOffsetFromInput()scripted
private final func SendCameraData()scripted
private final func SendData()scripted
private final func SendWeaponPositionData()scripted
private final func SetBlackboardBoolVariable(id: BlackboardID_Bool, varValue: Bool)scripted
private final func SetBlackboardIntVariable(id: BlackboardID_Int, value: Int32)scripted
private final func ShouldDisplayDebugInfo() -> Boolscripted
private final func UpdateCameraData()scripted
private final func UpdateData()scripted
private final func UpdateDebugInfo()scripted
private final func UpdateTweakDBParams()scripted
private final func UpdateWeaponPositionDataFromInput()scripted
private final func UpdateWeaponPositionDataFromTweakDB()scripted
private final func UpdateWeaponPositionDataFromWeaponStats()scripted