WeaponPositionComponent
classscriptedClass
extends ScriptableComponent › GameComponent › IComponent › IScriptable › ISerializable
Properties 33
| Name | Type | Flags |
|---|---|---|
cameraCrouchHeight | Float | scriptedprivate |
cameraHeightOffset | Float | scriptedprivate |
cameraResetPitch | Bool | scriptedprivate |
cameraStandHeight | Float | scriptedprivate |
fineTuneWeaponPose | Bool | scriptedprivate |
playerPuppet | wref<PlayerPuppet> | scriptedprivate |
positionSensitivity | Float | scriptedprivate |
positionSensitivityFineTuning | Float | scriptedprivate |
rotationSensitivity | Float | scriptedprivate |
rotationSensitivityFineTuning | Float | scriptedprivate |
tweakPoseState | TweakWeaponPose | scriptedprivate |
tweakPosition | Bool | scriptedprivate |
tweakRotation | Bool | scriptedprivate |
UILayerID0 | Uint32 | scriptedprivate |
UILayerID1 | Uint32 | scriptedprivate |
UILayerID2 | Uint32 | scriptedprivate |
UILayerID3 | Uint32 | scriptedprivate |
visionSwitch | Bool | scriptedprivate |
visSys | ref<VisionModeSystem> | scriptedprivate |
weaponAimPosOffsetFromInput | Vector4 | scriptedprivate |
weaponAimPosVec | Vector4 | scriptedprivate |
weaponAimRotOffsetFromInput | Vector4 | scriptedprivate |
weaponAimRotVec | Vector4 | scriptedprivate |
weaponPosDeltaX | Float | scriptedprivate |
weaponPosDeltaY | Float | scriptedprivate |
weaponPosDeltaZ | Float | scriptedprivate |
weaponPosOffsetFromInput | Vector4 | scriptedprivate |
weaponPosVec | Vector4 | scriptedprivate |
weaponRotDeltaX | Float | scriptedprivate |
weaponRotDeltaY | Float | scriptedprivate |
weaponRotDeltaZ | Float | scriptedprivate |
weaponRotOffsetFromInput | Vector4 | scriptedprivate |
weaponRotVec | Vector4 | scriptedprivate |
Methods 24
private final func ClearDebugInfo()scripted
private final func GetBlackboardBoolVariable(id: BlackboardID_Bool) -> Boolscripted
private final func GetBlackboardIntVariable(id: BlackboardID_Int) -> Int32scripted
private final func IsOwnerAiming() -> Boolscripted
protected cb func OnAction(action: ListenerAction, consumer: ListenerActionConsumer) -> Boolscripted
private final func OnGameAttach()scripted
private final func OnUpdate(deltaTime: Float)scripted
private final func ResetData()scripted
private final func ResetDeltas()scripted
private final func ResetWeaponAimOffsetFromInput()scripted
private final func ResetWeaponOffsetFromInput()scripted
private final func SendCameraData()scripted
private final func SendData()scripted
private final func SendWeaponPositionData()scripted
private final func SetBlackboardBoolVariable(id: BlackboardID_Bool, varValue: Bool)scripted
private final func SetBlackboardIntVariable(id: BlackboardID_Int, value: Int32)scripted
private final func ShouldDisplayDebugInfo() -> Boolscripted
private final func UpdateCameraData()scripted
private final func UpdateData()scripted
private final func UpdateDebugInfo()scripted
private final func UpdateTweakDBParams()scripted
private final func UpdateWeaponPositionDataFromInput()scripted
private final func UpdateWeaponPositionDataFromTweakDB()scripted
private final func UpdateWeaponPositionDataFromWeaponStats()scripted