ListenerAction
structnative name gameinputScriptListenerActionnative
Methods 10
static native func GetKey(me: ListenerAction) -> array<Int32>
static native func GetName(me: ListenerAction) -> CName
static native func GetType(me: ListenerAction) -> gameinputActionType
static native func GetValue(me: ListenerAction) -> Float
static native func IsAction(me: ListenerAction, name: CName) -> Bool
static native func IsAxisChangeAction(me: ListenerAction) -> Bool
static native func IsButton(me: ListenerAction) -> Bool
static native func IsButtonJustPressed(me: ListenerAction) -> Bool
static native func IsButtonJustReleased(me: ListenerAction) -> Bool
static native func IsRelativeChangeAction(me: ListenerAction) -> Bool