SasquatchComponent
classscriptedClass
extends ScriptableComponent › GameComponent › IComponent › IScriptable › ISerializable
Properties 4
| Name | Type | Flags |
|---|---|---|
owner | wref<NPCPuppet> | scriptedprivate |
owner_id | EntityID | scriptedprivate |
player | wref<PlayerPuppet> | scriptedprivate |
weakspotDestroyed | Bool | scriptedprivate |
Methods 6
private final func DestroyAllWeakspots()scripted
protected cb func OnDeath(evt: ref<gameDeathEvent>) -> Boolscripted
protected cb func OnDefeatedSasquatch(evt: ref<DefeatedEvent>) -> Boolscripted
public final func OnGameAttach()scripted
protected cb func OnStatusEffectApplied(evt: ref<ApplyStatusEffectEvent>) -> Boolscripted
protected cb func OnStatusEffectRemoved(evt: ref<RemoveStatusEffect>) -> Boolscripted