FastTravelComponent
classscriptedClass
extends ScriptableComponent › GameComponent › IComponent › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
fastTravelNodes | array<ref<FastTravelPointData>> | scriptedprivate |
Methods 7
public final const func GetFasttravelNodes() -> array<ref<FastTravelPointData>>scripted
private final func GetFastTravelSystem() -> ref<FastTravelSystem>scripted
protected cb func OnFastTravelAction(evt: ref<FastTravelDeviceAction>) -> Boolscripted
protected final func OnGameAttach()scripted
protected final func OnGameDetach()scripted
protected cb func OnRegisterFastTravelPoints(evt: ref<RegisterFastTravelPointsEvent>) -> Boolscripted
private final func PerformFastTravel(pointData: ref<FastTravelPointData>, player: ref<GameObject>)scripted