EffectSystem
classnative name gameEffectSystemnative
extends IEffectSystem › IGameSystem › IScriptable › ISerializable
Methods 5
native func CreateEffect(definition: EffectRef, instigator: ref<Entity>, opt weapon: ref<Entity>) -> ref<EffectInstance>
native func CreateEffectStatic(effectName: CName, effectTag: CName, instigator: ref<Entity>, opt weapon: ref<Entity>) -> ref<EffectInstance>
native func HasEffect(effectName: CName, effectTag: CName) -> Bool
native func PreloadStaticEffectResources(effectName: CName, effectTag: CName)
native func ReleaseStaticEffectResources(effectName: CName, effectTag: CName)