DebugVisualizerSystem
classnative name gameDebugVisualizerSystemnative
extends gameIDebugVisualizerSystem › IGameSystem › IScriptable › ISerializable
Methods 12
native func ClearAll()native func ClearLayer(layerId: Uint32)
native func DrawArrow(start: Vector4, end: Vector4, opt color: Color, opt lifetime: Float) -> Uint32
native func DrawLine3D(start: Vector4, end: Vector4, opt color: Color, opt lifetime: Float) -> Uint32
native func DrawRect(position: Vector4, size: Vector4, opt color: Color, opt lifetime: Float) -> Uint32
native func DrawText(position: Vector4, text: String, opt textAlignment: gameDebugViewETextAlignment, opt color: Color, opt lifetime: Float) -> Uint32
native func DrawText3D(position: Vector4, text: String, opt color: Color, opt lifetime: Float) -> Uint32
native func DrawWireBox(boxMin: Vector4, boxMax: Vector4, opt color: Color, opt lifetime: Float) -> Uint32
native func DrawWireSphere(position: Vector4, radius: Float, opt color: Color, opt lifetime: Float) -> Uint32
native func SetPosition(layerId: Uint32, position: Vector4)
native func SetScale(layerId: Uint32, scale: Vector4)