DisassemblableComponent
classscriptedClass
extends ScriptableComponent › GameComponent › IComponent › IScriptable › ISerializable
Properties 2
| Name | Type | Flags |
|---|---|---|
disassembled | Bool | scriptedprivate |
disassembleTargetRequesters | array<wref<GameObject>> | scriptedprivate |
Methods 7
public final const func ObtainParts()scripted
protected cb func OnDisassembled(evt: ref<DisassembleEvent>) -> Boolscripted
protected final func OnGameAttach()scripted
protected final func OnGameDetach()scripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected cb func OnTargetRequested(evt: ref<DisassembleTargetRequest>) -> Boolscripted
protected final func OnUpdate(deltaTime: Float)scripted