REDNODE / GAME API

AINetStateComponent

classnative name gameAINetStateComponentnativeimportOnly

extends ScriptableComponent › GameComponent › IComponent › IScriptable › ISerializable

Extended by 1 type

NPCStatesComponent

Methods 16

native func GetReplicatedBehaviorState() -> Int32
native func GetReplicatedDefenseMode() -> Int32
native func GetReplicatedHighLevelState() -> Int32
native func GetReplicatedHitReactionModeState() -> Int32
native func GetReplicatedLocomotionMode() -> Int32
native func GetReplicatedPhaseState() -> Int32
native func GetReplicatedStanceState() -> Int32
native func GetReplicatedUpperBodyState() -> Int32
native func SetReplicatedBehaviorState(newState: Int32) -> Bool
native func SetReplicatedDefenseMode(newState: Int32) -> Bool
native func SetReplicatedHighLevelState(newState: Int32) -> Bool
native func SetReplicatedHitReactionModeState(newState: Int32) -> Bool
native func SetReplicatedLocomotionMode(newState: Int32) -> Bool
native func SetReplicatedPhaseState(newState: Int32) -> Bool
native func SetReplicatedStanceState(newState: Int32) -> Bool
native func SetReplicatedUpperBodyState(newState: Int32) -> Bool