AINetStateComponent
classnative name gameAINetStateComponentnativeimportOnly
extends ScriptableComponent › GameComponent › IComponent › IScriptable › ISerializable
Extended by 1 type
Methods 16
native func GetReplicatedBehaviorState() -> Int32
native func GetReplicatedDefenseMode() -> Int32
native func GetReplicatedHighLevelState() -> Int32
native func GetReplicatedHitReactionModeState() -> Int32
native func GetReplicatedLocomotionMode() -> Int32
native func GetReplicatedPhaseState() -> Int32
native func GetReplicatedStanceState() -> Int32
native func GetReplicatedUpperBodyState() -> Int32
native func SetReplicatedBehaviorState(newState: Int32) -> Bool
native func SetReplicatedDefenseMode(newState: Int32) -> Bool
native func SetReplicatedHighLevelState(newState: Int32) -> Bool
native func SetReplicatedHitReactionModeState(newState: Int32) -> Bool
native func SetReplicatedLocomotionMode(newState: Int32) -> Bool
native func SetReplicatedPhaseState(newState: Int32) -> Bool
native func SetReplicatedStanceState(newState: Int32) -> Bool
native func SetReplicatedUpperBodyState(newState: Int32) -> Bool