FollowSlotsComponent
classscriptedClass
extends ScriptableComponent › GameComponent › IComponent › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
followSlots | array<ref<FollowSlot>> | scriptedprivate |
Methods 6
private final func GetAllAvailableSlots() -> array<Int32>scripted
private final func GetClosestAvailableSlot(requester: wref<GameObject>) -> ref<FollowSlot>scripted
private final func GetCurrentWorldPositionOfSlot(slot: ref<FollowSlot>) -> Vector4scripted
public final func OnGameAttach()scripted
protected cb func OnReceiveSlotRequest(evt: ref<RequestSlotEvent>) -> Boolscripted
protected cb func OnSlotReleased(evt: ref<ReleaseSlotEvent>) -> Boolscripted