CombatHUDManager
classscriptedClass
extends ScriptableComponent › GameComponent › IComponent › IScriptable › ISerializable
Properties 4
| Name | Type | Flags |
|---|---|---|
interval | Float | scriptedpublic |
isRunning | Bool | scriptedpublic |
targets | array<CombatTarget> | scriptedpublic |
timeSinceLastUpdate | Float | scriptedpublic |
Methods 8
private final func ClearHUD()scripted
private final func DetermineProperHandlingMode(activeWeapon: ref<WeaponObject>)scripted
private final func HandleChargeMode()scripted
private final func OnAddTargetToHighlightEvent(evt: ref<AddTargetToHighlightEvent>)scripted
private final func OnRemoveTargetFromHighlightEvent(evt: ref<RemoveTargetFromHighlightEvent>)scripted
private final func OnToggleChargeHighlightEvent(evt: ref<ToggleChargeHighlightEvent>)scripted
private final func RemoveTarget(target: wref<ScriptedPuppet>)scripted
private final func TargetExists(puppet: ref<ScriptedPuppet>) -> Boolscripted