REDNODE / GAME API

CombatHUDManager

classscriptedClass

extends ScriptableComponent › GameComponent › IComponent › IScriptable › ISerializable

Properties 4

NameTypeFlags
intervalFloatscriptedpublic
isRunningBoolscriptedpublic
targetsarray<CombatTarget>scriptedpublic
timeSinceLastUpdateFloatscriptedpublic

Methods 8

private final func ClearHUD()scripted
private final func DetermineProperHandlingMode(activeWeapon: ref<WeaponObject>)scripted
private final func HandleChargeMode()scripted
private final func OnAddTargetToHighlightEvent(evt: ref<AddTargetToHighlightEvent>)scripted
private final func OnRemoveTargetFromHighlightEvent(evt: ref<RemoveTargetFromHighlightEvent>)scripted
private final func OnToggleChargeHighlightEvent(evt: ref<ToggleChargeHighlightEvent>)scripted
private final func RemoveTarget(target: wref<ScriptedPuppet>)scripted
private final func TargetExists(puppet: ref<ScriptedPuppet>) -> Boolscripted