DEBUG_VisualizerComponent
classscriptedClass
extends ScriptableComponent › GameComponent › IComponent › IScriptable › ISerializable
Properties 11
| Name | Type | Flags |
|---|---|---|
offsetCounter | Int32 | scriptedprivate |
processedRecordIndex | Int32 | scriptedprivate |
records | array<DEBUG_VisualRecord> | scriptedprivate |
showWeaponsStreaming | Bool | scriptedprivate |
TEXT_OFFSET | Float | scriptedprivate |
TEXT_SCALE_ATTITUDE | Float | scriptedprivate |
TEXT_SCALE_IMMORTALITY_MODE | Float | scriptedprivate |
TEXT_SCALE_NAME | Float | scriptedprivate |
TEXT_TOP | Float | scriptedprivate |
TICK_TIME_DELTA | Float | scriptedprivate |
timeToNextUpdate | Float | scriptedprivate |
Methods 12
private final func ClearPuppet(index: Int32)scripted
public final func ClearPuppetVisualization()scripted
private final func GetNextOffset() -> Vector4scripted
public final func OnGameAttach()scripted
public final func OnUpdate(dt: Float)scripted
private final func ShowText(offset: Vector4, str: script_ref<String>, color: Color, scale: Float)scripted
public final func ToggleShowWeaponsStreaming()scripted
private final func VisualizeAttitude(scale: Float)scripted
private final func VisualizeDisplayName(scale: Float)scripted
private final func VisualizeImmortality(scale: Float)scripted
private final func VisualizePuppetInternal(index: Int32)scripted
public final func VisualizePuppets(pups: script_ref<array<ref<ScriptedPuppet>>>, infDuration: Bool, duration: Float)scripted