CerberusComponent
classscriptedClass
extends ScriptableComponent › GameComponent › IComponent › IScriptable › ISerializable
Properties 11
| Name | Type | Flags |
|---|---|---|
gameObject | wref<GameObject> | scriptedprivate |
laserGameEffectBeam | ref<EffectInstance> | scriptedprotected |
laserGameEffectBottom | ref<EffectInstance> | scriptedprotected |
laserGameEffectBottom2 | ref<EffectInstance> | scriptedprotected |
laserGameEffectRefBeam | EffectRef | scriptedprotected |
laserGameEffectRefBottom | EffectRef | scriptedprotected |
laserGameEffectRefBottom2 | EffectRef | scriptedprotected |
laserGameEffectRefUp | EffectRef | scriptedprotected |
laserGameEffectRefUp2 | EffectRef | scriptedprotected |
laserGameEffectUp | ref<EffectInstance> | scriptedprotected |
laserGameEffectUp2 | ref<EffectInstance> | scriptedprotected |
Methods 7
protected cb func OnAIEvent(aiEvent: ref<AIEvent>) -> Boolscripted
private final func OnGameAttach()scripted
private final func OnGameDetach()scripted
protected cb func OnHit(evt: ref<gameHitEvent>) -> Boolscripted
protected cb func OnPreUninitialize(evt: ref<entPreUninitializeEvent>) -> Boolscripted
protected final func RunGameEffect(out effectInstance: ref<EffectInstance>, effectRef: EffectRef, slotName: CName, range: Float)scripted
protected final func TerminateGameEffect(out effectInstance: ref<EffectInstance>)scripted