REDNODE / GAME API

gameuiMenuGameController

classnative

extends inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable

Extended by 42 types

ArmorEquipGameController BackpackMainGameController BaseCharacterCreationController BrightnessSettingsGameController CodexBaseGameController CodexGameController ControllerSettingsGameController CraftingMainGameController DebugHubMenuGameController DisassembleManager DlcMenuGameController EngagementScreenGameController FullscreenVendorGameController GalleryMenuGameController gameuiHudSafezonesEditorGameController gameuiInventoryGameController gameuiPhotoModeMenuController gameuiSaveHandlingController gameuiSettingsMenuGameController HDRSettingsGameController InitializeUserScreenGameController inkEntityPreviewGameController inkPreviewGameController inkWorldMapPreviewGameController ItemLog MenuHubGameController MessengerGameController NewPerksCategoriesGameController PerksMainGameController questLogGameController questLogV2GameController RadialMenuHubGameController RipperDocGameController SettingsControlsGameController SettingsMenuUserData ShardsMenuGameController SocialPanelGameController StadiaControllersGameController StatsMainGameController TarotMainGameController VendorHubMenuGameController WardrobeUIGameController

Properties 1

NameTypeFlags
baseEventDispatcherwref<inkMenuEventDispatcher>scriptedprivate

Methods 11

protected final func ForceResetCursorType()scripted
native func GetTelemetrySystem() -> ref<ITelemetrySystem>
native func IsAnyActionWithoutAssignedKey() -> Bool
protected cb func OnBack(userData: ref<IScriptable>) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnSetMenuEventDispatcher(menuEventDispatcher: wref<inkMenuEventDispatcher>) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
native func PushNotification(notificationTitle: CName, noticationDescription: CName)
native func RefreshInputIcons()
native func RegisterToGlobalInputCallback()
native func UnregisterFromGlobalInputCallback()