REDNODE / GAME API

gameuiSaveHandlingController

classnative

extends gameuiMenuGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable

Extended by 3 types

gameuiMenuItemListGameController LoadGameMenuGameController SaveGameMenuGameController

Methods 14

native func DeleteSavedGame(saveId: Int32)
native func IsGameSavedNotificationActive() -> Bool
native func IsSaveFailedNotificationActive() -> Bool
native func IsTransferSavedExportSupported() -> Bool
native func IsTransferSavedImportSupported() -> Bool
native func LoadModdedSave(saveId: Int32)
native func LoadSaveInGame(saveId: Int32)
native func OverrideSavedGame(saveId: Int32, opt showXbCompatWarn: Bool)
native func PreSpawnInitialLoadingScreen(tweakID: Uint64)
native func RequestGameSavedNotification()
native func RequestSaveFailedNotification()
native func SetNextInitialLoadingScreen(tweakID: Uint64)
public final func ShowSavingLockedNotification(locks: script_ref<array<gameSaveLock>>)scripted
native func TransferSavedGame(scriptableData: ref<IScriptable>)