ITelemetrySystem
abstract classnative name gameITelemetrySystemnative
extends IGameSystem › IScriptable › ISerializable
Extended by 1 type
Methods 13
native func ClearPlaythroughEp1()native func LogCharacterCustomizationCancelled()native func LogCharacterCustomizationChanged()native func LogInitialChoiceAttributeChanged(attribute: gamedataStatType)
native func LogInitialChoiceBodyGenderSelected(isMale: Bool)
native func LogInitialChoiceBrainGenderSelected(isMale: Bool)
native func LogInitialChoiceDifficultySelected(difficulty: gameDifficulty)
native func LogInitialChoiceLifePathSelected(lifePathID: TweakDBID)
native func LogInitialChoiceOptionSelected(option: ref<CharacterCustomizationOption>, value: Uint32)
native func LogInitialChoicePresetSelected(presetName: CName, opt fromInit: Bool)
native func LogInitialChoiceSetStatege(state: telemetryInitalChoiceStage)
native func LogNewGameStarted()native func LogPlaythroughEp1()