gameuiHudSafezonesEditorGameController
classnative
extends gameuiMenuGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Properties 5
| Name | Type | Flags |
|---|---|---|
c_adjustment_speed | Float | scriptedprivate |
c_stick_dead_zone | Float | scriptedprivate |
data | wref<inkGameNotificationData> | scriptedprivate |
flexWidget | inkCompoundRef | overriding |
rootWidget | inkCompoundRef | overriding |
Methods 6
native func AdjustMargin(adjustment: Vector2)
protected cb func OnAxisInput(evt: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnRelease(evt: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
native func SaveSettings()