DebugHubMenuGameController
classscriptedClass
extends gameuiMenuGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Properties 11
| Name | Type | Flags |
|---|---|---|
characterCredListener | Uint32 | scriptedprivate |
characterCredPointsListener | Uint32 | scriptedprivate |
characterCurrentXPListener | Uint32 | scriptedprivate |
characterLevelListener | Uint32 | scriptedprivate |
currencyListener | Uint32 | scriptedprivate |
menuCtrl | wref<DebugHubMenuLogicController> | scriptedprivate |
menuEventDispatcher | wref<inkMenuEventDispatcher> | scriptedprivate |
PDS | ref<PlayerDevelopmentSystem> | scriptedprivate |
player | wref<PlayerPuppet> | scriptedprivate |
selectorCtrl | wref<hubSelectorController> | scriptedprivate |
Transaction | ref<TransactionSystem> | scriptedprivate |
Methods 5
protected cb func OnButtonRelease(evt: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnMenuChanged(index: Int32, value: String) -> Boolscripted
protected cb func OnSetMenuEventDispatcher(menuEventDispatcher: wref<inkMenuEventDispatcher>) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted