BaseCharacterCreationController
classnative name gameuiBaseCharacterCreationControllernative
extends gameuiMenuGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Extended by 7 types
CharacterCreationBackstorySelectionMenu characterCreationBodyMorphMenu CharacterCreationGenderSelectionMenu CharacterCreationStatsMenu characterCreationSummaryMenu DifficultySelectionMenu ExpansionNewGame
Properties 3
| Name | Type | Flags |
|---|---|---|
characterCustomizationState | ref<gameuiICharacterCustomizationState> | scriptedprotected |
eventDispatcher | wref<inkMenuEventDispatcher> | scriptedprotected |
nextPageHitArea | inkWidgetRef | scriptedprotected |
Methods 11
native func GetCharacterCustomizationSystem() -> ref<gameuiICharacterCustomizationSystem>
protected func NextMenu()scripted
protected cb func OnButtonRelease(evt: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnRelease(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnSetMenuEventDispatcher(d: wref<inkMenuEventDispatcher>) -> Boolscripted
protected cb func OnShowEngagementScreen(evt: ref<ShowEngagementScreen>) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
protected func PriorMenu()scripted
native func RequestCameraChange(slotName: CName, opt delayed: Bool)
native func WaitForRunningInstalations() -> Bool