CharacterCreationBackstorySelectionMenu
classscriptedClass
extends BaseCharacterCreationController › gameuiMenuGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Properties 8
| Name | Type | Flags |
|---|---|---|
animationProxy | ref<inkAnimProxy> | scriptedprivate |
clickTarget | String | scriptedprivate |
corpo | inkWidgetRef | scriptedpublic |
corpoTarget | String | scriptedprivate |
nomad | inkWidgetRef | scriptedpublic |
nomadTarget | String | scriptedprivate |
streetRat | inkWidgetRef | scriptedpublic |
streetTarget | String | scriptedprivate |
Methods 15
protected cb func OnInitialize() -> Boolscripted
private final func OnIntro()scripted
protected cb func OnIntroComplete(anim: ref<inkAnimProxy>) -> Boolscripted
private final func OnOutro()scripted
protected cb func OnPressCorpo(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnPressNomad(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnPressStreet(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnReleaseCorpo(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnReleaseNomad(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnReleaseStreet(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
public final func PlayAnim(animName: CName, opt callBack: CName)scripted
protected func PriorMenu()scripted
private final func SetupLifePathButton(widget: wref<inkWidget>, desc: CName, imagePath: CName, videoPath: ResRef, label: CName, onPressEvent: CName, onReleaseEvent: CName)scripted
private final func SetupLifePathButtons()scripted