REDNODE / GAME API

characterCreationSummaryMenu

classscriptedClass

extends BaseCharacterCreationController › gameuiMenuGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable

Properties 18

NameTypeFlags
animationProxyref<inkAnimProxy>scriptedprivate
attributeBodyValueinkTextRefscriptedpublic
attributeCoolValueinkTextRefscriptedpublic
attributeIntelligenceValueinkTextRefscriptedpublic
attributeReflexesValueinkTextRefscriptedpublic
attributeTechnicalAbilityValueinkTextRefscriptedpublic
attributeUnsetValueinkTextRefscriptedpublic
backstoryinkTextRefscriptedpublic
backstoryIconinkImageRefscriptedpublic
backstoryTitleinkTextRefscriptedpublic
difficultyinkTextRefscriptedpublic
expansionInfoWrapperinkWidgetRefscriptedpublic
glitchBtninkWidgetRefscriptedpublic
glitchClicksInt32scriptedprivate
loadingAnimationProxyref<inkAnimProxy>scriptedprivate
loadingFinishedBoolscriptedprivate
previousPageBtninkWidgetRefscriptedpublic
unsetAttributeWrapperinkWidgetRefscriptedpublic

Methods 16

protected func NextMenu()scripted
protected cb func OnButtonRelease(evt: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnGlitchButton(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
private final func OnIntro()scripted
protected cb func OnIntroComplete(anim: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnLoadingComplete(anim: ref<inkAnimProxy>) -> Boolscripted
private final func OnOutro()scripted
protected cb func OnOutroComplete(anim: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnPreviousButton(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
public final func PlayAnim(animName: CName, opt callBack: CName, animProxy: ref<inkAnimProxy>)scripted
protected func PriorMenu()scripted
public final func SetUpAttribiutes()scripted
public final func SetUpDifficulty()scripted
public final func SetUpLifePath()scripted