characterCreationSummaryMenu
classscriptedClass
extends BaseCharacterCreationController › gameuiMenuGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Properties 18
| Name | Type | Flags |
|---|---|---|
animationProxy | ref<inkAnimProxy> | scriptedprivate |
attributeBodyValue | inkTextRef | scriptedpublic |
attributeCoolValue | inkTextRef | scriptedpublic |
attributeIntelligenceValue | inkTextRef | scriptedpublic |
attributeReflexesValue | inkTextRef | scriptedpublic |
attributeTechnicalAbilityValue | inkTextRef | scriptedpublic |
attributeUnsetValue | inkTextRef | scriptedpublic |
backstory | inkTextRef | scriptedpublic |
backstoryIcon | inkImageRef | scriptedpublic |
backstoryTitle | inkTextRef | scriptedpublic |
difficulty | inkTextRef | scriptedpublic |
expansionInfoWrapper | inkWidgetRef | scriptedpublic |
glitchBtn | inkWidgetRef | scriptedpublic |
glitchClicks | Int32 | scriptedprivate |
loadingAnimationProxy | ref<inkAnimProxy> | scriptedprivate |
loadingFinished | Bool | scriptedprivate |
previousPageBtn | inkWidgetRef | scriptedpublic |
unsetAttributeWrapper | inkWidgetRef | scriptedpublic |
Methods 16
protected func NextMenu()scripted
protected cb func OnButtonRelease(evt: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnGlitchButton(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
private final func OnIntro()scripted
protected cb func OnIntroComplete(anim: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnLoadingComplete(anim: ref<inkAnimProxy>) -> Boolscripted
private final func OnOutro()scripted
protected cb func OnOutroComplete(anim: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnPreviousButton(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
public final func PlayAnim(animName: CName, opt callBack: CName, animProxy: ref<inkAnimProxy>)scripted
protected func PriorMenu()scripted
public final func SetUpAttribiutes()scripted
public final func SetUpDifficulty()scripted
public final func SetUpLifePath()scripted