REDNODE / GAME API

inkImageRef

structnative name inkImageWidgetReferencenative

extends inkLeafRef › inkWidgetRef

Extended by 1 type

inkLinePatternRef

Methods 14

static native func GetActiveTextureType(self: inkImageRef) -> inkTextureType
static native func GetContentHAlign()
static native func GetContentVAlign()
static native func GetTexturePart(self: inkImageRef) -> CName
static native func IsTexturePartExist(self: inkImageRef, texturePart: CName) -> Bool
static native func RequestSetImage(self: inkImageRef, iconRefernce: ref<inkIconReference>, opt callbackTarget: wref<IScriptable>, opt callbackName: CName)
static native func SetActiveTextureType(self: inkImageRef, activeTextureType: inkTextureType)
static native func SetAtlasResource(self: inkImageRef, atlasResourcePath: ResRef)
static native func SetBrushMirrorType(self: inkImageRef, mirrorType: inkBrushMirrorType)
static native func SetBrushTileType(self: inkImageRef, tileType: inkBrushTileType)
static native func SetContentHAlign()
static native func SetContentVAlign()
static native func SetDynamicTextureUV(self: inkImageRef, uv: RectF)
static native func SetTexturePart(self: inkImageRef, texturePart: CName) -> Bool