ScriptableSystem
classnative name gameScriptableSystemnative
extends IScriptableSystem › IScriptable › ISerializable
Extended by 42 types
AnimationSystemForcedVisibilityManager AutocraftSystem BraindanceSystem CityLightSystem CodexSystem CraftingSystem DataTrackingSystem DelamainTaxiSystem DeviceConnectionsHighlightSystem DropPointSystem FastTravelSystem FirstEquipSystem FocusCluesSystem FocusModeTaggingSystem GamepadLightScriptableSystem GameplayQuestSystem GameplaySettingsSystem GameSessionDataSystem IEquipmentSystem IMarketSystem InputContextSystem IPlayerHandicapSystem ItemModificationSystem NativeAutodriveSystem NativeHudManager NetworkSystem PhoneSystem PlayerDevelopmentSystem PoliceRadioScriptSystem PreventionSystem PreventionSystemHackerLoop PsychoSquadAvHelperClass RelicPerkSystem SaveLocksManager ScriptedReactionSystem SecSystemDebugger SideScrollerMiniGameScoreSystem SideScrollerMiniGameScoreSystemAdvanced SubCharacterSystem TakeOverControlSystem UIInventoryScriptableSystem UIScriptableSystem
Methods 7
native const func GetGameInstance() -> GameInstance
private func IsSavingLocked() -> Boolscripted
private func OnAttach()scripted
private func OnDetach()scripted
private func OnRestored(saveVersion: Int32, gameVersion: Int32)scripted
native const func QueueRequest(request: ref<ScriptableSystemRequest>)
native func WasRestored() -> Bool