FirstEquipSystem
classscriptedClass
extends ScriptableSystem › IScriptableSystem › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
equipDataArray | array<EFirstEquipData> | scriptedprotectedpersistent |
Methods 2
public final const func HasPlayedFirstEquip(weaponID: TweakDBID) -> Boolscripted
private final func OnCompletionOfFirstEquip(request: ref<CompletionOfFirstEquipRequest>)scripted