REDNODE / GAME API

FirstEquipSystem

classscriptedClass

extends ScriptableSystem › IScriptableSystem › IScriptable › ISerializable

Properties 1

NameTypeFlags
equipDataArrayarray<EFirstEquipData>scriptedprotectedpersistent

Methods 2

public final const func HasPlayedFirstEquip(weaponID: TweakDBID) -> Boolscripted
private final func OnCompletionOfFirstEquip(request: ref<CompletionOfFirstEquipRequest>)scripted