GameplaySettingsSystem
classscriptedClass
extends ScriptableSystem › IScriptableSystem › IScriptable › ISerializable
Properties 2
| Name | Type | Flags |
|---|---|---|
gameplaySettingsListener | ref<GameplaySettingsListener> | scriptedprivatepersistent |
wasEverJohnny | Bool | scriptedprivatepersistent |
Methods 6
public final const func GetIsFastForwardByLine() -> Boolscripted
public final const func GetIsInputHintEnabled() -> Boolscripted
private final func OnPlayerAttach(request: ref<PlayerAttachRequest>)scripted
private final func OnPlayerDetach(request: ref<PlayerDetachRequest>)scripted
private func OnRestored(saveVersion: Int32, gameVersion: Int32)scripted
private final func SetWasEverJohnny(value: Bool)scripted