REDNODE / GAME API

GameplaySettingsSystem

classscriptedClass

extends ScriptableSystem › IScriptableSystem › IScriptable › ISerializable

Properties 2

NameTypeFlags
gameplaySettingsListenerref<GameplaySettingsListener>scriptedprivatepersistent
wasEverJohnnyBoolscriptedprivatepersistent

Methods 6

public final const func GetIsFastForwardByLine() -> Boolscripted
public final const func GetIsInputHintEnabled() -> Boolscripted
private final func OnPlayerAttach(request: ref<PlayerAttachRequest>)scripted
private final func OnPlayerDetach(request: ref<PlayerDetachRequest>)scripted
private func OnRestored(saveVersion: Int32, gameVersion: Int32)scripted
private final func SetWasEverJohnny(value: Bool)scripted