REDNODE / GAME API

GameplaySettingsListener

classscriptedClass

extends ConfigVarListener › IScriptable › ISerializable

Properties 22

NameTypeFlags
additiveCameraMovementsFloatscriptedpublic
additiveCameraOptionNameCNamescriptedprivate
controlsGroupref<ConfigGroup>scriptedprivate
controlsPathCNamescriptedprivate
difficultyPathCNamescriptedprivate
diffSettingsGroupref<ConfigGroup>scriptedprivate
fastForwardOptionNameCNamescriptedprivate
hudGroupref<ConfigGroup>scriptedprivate
hudPathCNamescriptedprivate
InputHintsEnabledBoolscriptedpublic
inputHintsOptionNameCNamescriptedprivate
isFastForwardByLineBoolscriptedpublic
miscPathCNamescriptedprivate
miscSettingsGroupref<ConfigGroup>scriptedprivate
movementDodgeEnabledBoolscriptedpublic
movementDodgeOptionNameCNamescriptedprivate
playerwref<PlayerPuppet>scriptedprivate
userSettingsref<UserSettings>scriptedprivate
vehicleCombatHoldToShootEnabledBoolscriptedpublic
vehicleCombatHoldToShootOptionNameCNamescriptedprivate
vehicleControlsGroupref<ConfigGroup>scriptedprivate
vehicleControlsPathCNamescriptedprivate

Methods 8

public final func Initialize(player: wref<PlayerPuppet>)scripted
public func OnVarModified(groupPath: CName, varName: CName, varType: ConfigVarType, reason: ConfigChangeReason)scripted
private final func RefreshAdditiveCameraMovementsSetting()scripted
private final func RestoreJohnnyRelatedState()scripted
private final func UpdateFFSetting()scripted
private final func UpdateInputHintsEnabled()scripted
private final func UpdateMovementDodgeSettings()scripted
private final func UpdateVehicleCombatHoldToShootSettings()scripted