GameplaySettingsListener
classscriptedClass
extends ConfigVarListener › IScriptable › ISerializable
Properties 22
| Name | Type | Flags |
|---|---|---|
additiveCameraMovements | Float | scriptedpublic |
additiveCameraOptionName | CName | scriptedprivate |
controlsGroup | ref<ConfigGroup> | scriptedprivate |
controlsPath | CName | scriptedprivate |
difficultyPath | CName | scriptedprivate |
diffSettingsGroup | ref<ConfigGroup> | scriptedprivate |
fastForwardOptionName | CName | scriptedprivate |
hudGroup | ref<ConfigGroup> | scriptedprivate |
hudPath | CName | scriptedprivate |
InputHintsEnabled | Bool | scriptedpublic |
inputHintsOptionName | CName | scriptedprivate |
isFastForwardByLine | Bool | scriptedpublic |
miscPath | CName | scriptedprivate |
miscSettingsGroup | ref<ConfigGroup> | scriptedprivate |
movementDodgeEnabled | Bool | scriptedpublic |
movementDodgeOptionName | CName | scriptedprivate |
player | wref<PlayerPuppet> | scriptedprivate |
userSettings | ref<UserSettings> | scriptedprivate |
vehicleCombatHoldToShootEnabled | Bool | scriptedpublic |
vehicleCombatHoldToShootOptionName | CName | scriptedprivate |
vehicleControlsGroup | ref<ConfigGroup> | scriptedprivate |
vehicleControlsPath | CName | scriptedprivate |
Methods 8
public final func Initialize(player: wref<PlayerPuppet>)scripted
public func OnVarModified(groupPath: CName, varName: CName, varType: ConfigVarType, reason: ConfigChangeReason)scripted
private final func RefreshAdditiveCameraMovementsSetting()scripted
private final func RestoreJohnnyRelatedState()scripted
private final func UpdateFFSetting()scripted
private final func UpdateInputHintsEnabled()scripted
private final func UpdateMovementDodgeSettings()scripted
private final func UpdateVehicleCombatHoldToShootSettings()scripted