ScriptedReactionSystem
classscriptedClass
extends ScriptableSystem › IScriptableSystem › IScriptable › ISerializable
Properties 5
| Name | Type | Flags |
|---|---|---|
callInAction | Bool | scriptedprivate |
fleeingNPCs | Int32 | scriptedprivate |
policeCaller | wref<Entity> | scriptedprivate |
registeredTimeout | Float | scriptedprivate |
runners | array<wref<Entity>> | scriptedprivate |
Methods 10
public final const func GetFleeingNPCsCount() -> Int32scripted
public final const func GetFleeingNPCsCountInDistance(position: Vector4, distance: Float) -> Int32scripted
public final const func GetRegisterTimeout() -> Floatscripted
public final const func IsCaller(entity: ref<Entity>) -> Boolscripted
private final func IsRegistered(runner: ref<Entity>) -> Boolscripted
private final func OnRegisterFleeingNPC(request: ref<RegisterFleeingNPC>)scripted
private final func OnRegisterPoliceCaller(request: ref<RegisterPoliceCaller>)scripted
private final func OnUnregisterFleeingNPC(request: ref<UnregisterFleeingNPC>)scripted
private final func OnUnregisterPoliceCaller(request: ref<UnregisterPoliceCaller>)scripted