REDNODE / GAME API

AnimationSystemForcedVisibilityManager

classscriptedClass

extends ScriptableSystem › IScriptableSystem › IScriptable › ISerializable

Properties 1

NameTypeFlags
entitiesarray<ref<AnimationSystemForcedVisibilityEntityData>>scriptedprivate

Methods 11

private final func CancelDelayedRequestForVisilityData(data: ref<ForcedVisibilityInAnimSystemData>)scripted
private final func ClearEntity(id: EntityID)scripted
private final func GetEntityData(id: EntityID) -> ref<AnimationSystemForcedVisibilityEntityData>scripted
public final const func HasVisibilityForced(id: EntityID) -> Boolscripted
private final func IsEntityRegistered(id: EntityID) -> Boolscripted
private final func OnClearVisibilityInAnimSystemRequest(request: ref<ClearVisibilityInAnimSystemRequest>)scripted
protected final func OnHandleDelayedVisibilityInAnimSystemRequest(request: ref<DelayedVisibilityInAnimSystemRequest>)scripted
private final func OnToggleVisibilityInAnimSystemRequest(request: ref<ToggleVisibilityInAnimSystemRequest>)scripted
protected final func ResovleVisibilityInAnimSystem(entityData: ref<AnimationSystemForcedVisibilityEntityData>)scripted
private final func SendDelayedRequestForVisilityData(entityID: EntityID, isVisible: Bool, transitionTime: Float, data: ref<ForcedVisibilityInAnimSystemData>)scripted
protected final func ToggleForcedVisibilityInAnimSystem(entityID: EntityID, sourceName: CName, isVisible: Bool, opt transitionTime: Float, opt forcedVisibleOnlyInFrustum: Bool)scripted