AnimationSystemForcedVisibilityEntityData
classscriptedClass
extends IScriptable › ISerializable
Properties 6
| Name | Type | Flags |
|---|---|---|
delayedForcedVisibilityInAnimSystemRequests | array<ref<ForcedVisibilityInAnimSystemData>> | scriptedprivate |
entityID | EntityID | scriptedprivate |
forcedVisibilityInAnimSystemRequests | array<ref<ForcedVisibilityInAnimSystemData>> | scriptedprivate |
hasVisibilityForcedInAnimSystem | Bool | scriptedprivate |
hasVisibilityForcedOnlyInFrustumInAnimSystem | Bool | scriptedprivate |
owner | wref<AnimationSystemForcedVisibilityManager> | scriptedprivate |
Methods 20
public final func AddDelayedForcedVisiblityInAnimSystemRequest(data: ref<ForcedVisibilityInAnimSystemData>)scripted
public final func AddForcedVisiblityInAnimSystemRequest(data: ref<ForcedVisibilityInAnimSystemData>)scripted
public final func ClearAllRequests()scripted
public final func GetDelayedForcedVisiblityInAnimSystemRequest(sourceName: CName) -> ref<ForcedVisibilityInAnimSystemData>scripted
public final const func GetEntityID() -> EntityIDscripted
public final func GetForcedVisiblityInAnimSystemRequest(sourceName: CName) -> ref<ForcedVisibilityInAnimSystemData>scripted
public final const func HasActiveRequestsForForcedVisibilityInAnimSystem() -> Boolscripted
public final const func HasActiveRequestsForForcedVisibilityOnlyInFrustumInAnimSystem() -> Boolscripted
public final func HasDelayedForcedVisiblityInAnimSystemRequest(sourceName: CName) -> Boolscripted
public final func HasDelayedForcedVisiblityInAnimSystemRequest(data: ref<ForcedVisibilityInAnimSystemData>) -> Boolscripted
public final func HasForcedVisiblityInAnimSystemRequest(sourceName: CName) -> Boolscripted
public final func HasForcedVisiblityInAnimSystemRequest(data: ref<ForcedVisibilityInAnimSystemData>) -> Boolscripted
public final const func HasVisibilityForcedInAnimSystem() -> Boolscripted
public final const func HasVisibilityForcedOnlyInFrustumInAnimSystem() -> Boolscripted
public final func Initialize(entityID: EntityID, owner: wref<AnimationSystemForcedVisibilityManager>)scripted
public final func RemoveDelayedForcedVisiblityInAnimSystemRequest(data: ref<ForcedVisibilityInAnimSystemData>)scripted
public final func RemoveForcedVisiblityInAnimSystemRequest(sourceName: CName)scripted
public final func RemoveForcedVisiblityInAnimSystemRequest(data: ref<ForcedVisibilityInAnimSystemData>)scripted
public final func SetHasVisibilityForcedInAnimSystem(isVisible: Bool)scripted
public final func SetHasVisibilityForcedOnlyInFrustumInAnimSystem(isVisible: Bool)scripted