REDNODE / GAME API

SecSystemDebugger

classscriptedClass

extends ScriptableSystem › IScriptableSystem › IScriptable › ISerializable

Properties 28

NameTypeFlags
actualTimeUint32scriptedprivatepersistentsavable
backgroundUint32scriptedprivatepersistentsavable
blacklistCountUint32scriptedprivatepersistentsavable
blacklistReasonUint32scriptedprivatepersistentsavable
callstackarray<CName>scriptedprivatepersistentsavable
idsarray<Uint32>scriptedprivatepersistentsavable
inputUint32scriptedprivatepersistentsavable
inputSetBoolscriptedprivatepersistentsavable
inputTimeUint32scriptedprivatepersistentsavable
instructionSetBoolscriptedprivatepersistentsavable
instructionTimeUint32scriptedprivatepersistentsavable
lastInputESecurityNotificationTypescriptedprivatepersistentsavable
lastInputTimeFloatscriptedprivatepersistentsavable
lastInstructionEReprimandInstructionsscriptedprivatepersistentsavable
lastInstructionTimeFloatscriptedprivatepersistentsavable
lastUpdateTimeFloatscriptedprivatepersistentsavable
mostDangerousAreaUint32scriptedprivatepersistentsavable
realTimeFloatscriptedprivatepersistentsavable
realTimeCallbackBoolscriptedprivatepersistentsavable
realTimeCallbackIDDelayIDscriptedprivatepersistentsavable
refreshTimeFloatscriptedprivate
regTimeUint32scriptedprivatepersistentsavable
repInstructionUint32scriptedprivatepersistentsavable
reprimandUint32scriptedprivatepersistentsavable
reprimandIDUint32scriptedprivatepersistentsavable
sysNameUint32scriptedprivatepersistentsavable
sysStateUint32scriptedprivatepersistentsavable
systemref<SecuritySystemControllerPS>scriptedprivate

Methods 5

private final func Clean(dvs: ref<DebugVisualizerSystem>)scripted
private final func OnRealTimeUpdate(req: ref<RealTimeUpdateRequest>)scripted
private final func OnUpdateDebuggerRequest(req: ref<UpdateDebuggerRequest>)scripted
private final func RealTimeUpdate(evt: ref<TickableEvent>, time: Float)scripted
private final func Update(sys: ref<SecuritySystemControllerPS>, time: Float, instructionsAttached: Bool, inputAttached: Bool, trace: CName, opt instruction: EReprimandInstructions, opt recentInput: ref<SecuritySystemInput>)scripted