SecuritySystemInput
classscriptedClass
extends SecurityAreaEvent › ActionBool › ScriptableDeviceAction › BaseScriptableAction › DeviceAction › Event › IScriptable › ISerializable
Extended by 1 type
Properties 11
| Name | Type | Flags |
|---|---|---|
canPerformReprimand | Bool | scriptedprivate |
customRecipientsList | array<EntityID> | scriptedprivate |
debugReporterCharRecord | ref<Character_Record> | scriptedprivate |
id | Int32 | scriptedprivate |
isSharingRestricted | Bool | scriptedprivate |
lastKnownPosition | Vector4 | scriptedprivate |
notifier | ref<SharedGameplayPS> | scriptedprivate |
objectOfInterest | wref<GameObject> | scriptedprivate |
shouldLeadReprimend | Bool | scriptedprivate |
stimTypeTriggeredAlarm | gamedataStimType | scriptedprivate |
type | ESecurityNotificationType | scriptedprivate |
Methods 24
public final func AttachCustomRecipientsList(list: script_ref<array<EntityID>>)scripted
public final const func CanPerformReprimand() -> Boolscripted
public final const func GetCustomRecipientsList() -> array<EntityID>scripted
public final const func GetID() -> Int32scripted
public final const func GetLastKnownPosition() -> Vector4scripted
public final const func GetNotificationType() -> ESecurityNotificationTypescripted
public final const func GetNotifierHandle() -> wref<SharedGameplayPS>scripted
public final const func GetObjectOfInterest() -> ref<GameObject>scripted
public final const func GetPuppetCharRecord() -> ref<Character_Record>scripted
public final const func GetPuppetDisplayName() -> Stringscripted
public final const func GetStimTypeTriggeredAlarm() -> gamedataStimTypescripted
public final const func HasCustomRecipients() -> Boolscripted
public final func Initialize(initialEvent: ref<SecuritySystemInput>)scripted
public final const func IsSharingRestricted() -> Boolscripted
public final func ModifyNotificationType(newEventType: ESecurityNotificationType)scripted
public final func RestrictSharing()scripted
public final func SetAsReprimendLeader(isLeader: Bool)scripted
public final func SetID(id: Int32)scripted
public final func SetLastKnownPosition(lkp: Vector4)scripted
public final func SetObjectOfInterest(object: wref<GameObject>)scripted
public final func SetPuppetCharacterRecord(record: TweakDBID)scripted
public final const func ShouldLeadReprimend() -> Boolscripted