DeviceAction
classnative name gamedeviceActionnativeimportOnly
extends Event › IScriptable › ISerializable
Extended by 1 type
Properties 4
| Name | Type | Flags |
|---|---|---|
actionName | CName | overriding |
clearanceLevel | Int32 | overriding |
localizedObjectName | String | overriding |
paymentQuantity | Int32 | overriding |
Methods 5
native const func GetCurrentDisplayString() -> String
native func GetDeviceClassName() -> CName
native func GetPersistentID() -> PersistentID
native func GetProperties() -> array<ref<DeviceActionProperty>>
native func SetUp(ps: ref<PersistentState>)