REDNODE / GAME API

DeviceAction

classnative name gamedeviceActionnativeimportOnly

extends Event › IScriptable › ISerializable

Extended by 1 type

BaseScriptableAction

Properties 4

NameTypeFlags
actionNameCNameoverriding
clearanceLevelInt32overriding
localizedObjectNameStringoverriding
paymentQuantityInt32overriding

Methods 5

native const func GetCurrentDisplayString() -> String
native func GetDeviceClassName() -> CName
native func GetPersistentID() -> PersistentID
native func GetProperties() -> array<ref<DeviceActionProperty>>
native func SetUp(ps: ref<PersistentState>)