BraindanceSystem
classscriptedClass
extends ScriptableSystem › IScriptableSystem › IScriptable › ISerializable
Properties 6
| Name | Type | Flags |
|---|---|---|
debugFFSceneThrehsold | Int32 | scriptedprivate |
inputMask | SBraindanceInputMask | scriptedprivatepersistent |
isInBraindance | Bool | scriptedprivatepersistent |
pauseBraindanceRequest | Bool | scriptedprivatepersistent |
requestCameraToggle | Bool | scriptedprivatepersistent |
requestEditorState | Bool | scriptedprivatepersistent |
Methods 26
private final func ApplyInvertedANDMask(mask: SBraindanceInputMask)scripted
private final func ApplyORMask(mask: SBraindanceInputMask)scripted
private final func ClearEditorStateRequest()scripted
private final func ClearPauseRequest()scripted
public final const func GetDebugFFSceneThreshold() -> Int32scripted
public final const func GetInputMask() -> SBraindanceInputMaskscripted
public final const func GetIsInBraindance() -> Boolscripted
public final const func GetPauseBraindanceRequest() -> Boolscripted
public final const func GetRequestEditorState() -> Boolscripted
public final const func GetRequstCameraToggle() -> Boolscripted
private func IsSavingLocked() -> Boolscripted
private final func OnClearBraindancePauseRequest(request: ref<ClearBraindancePauseRequest>)scripted
private final func OnClearBraindanceStateRequest(request: ref<ClearBraindanceStateRequest>)scripted
private final func OnDisableFields(request: ref<DisableFields>)scripted
private final func OnEnableFields(request: ref<EnableFields>)scripted
private final func OnPlayerAttach(request: ref<PlayerAttachRequest>)scripted
private func OnRestored(saveVersion: Int32, gameVersion: Int32)scripted
private final func OnSendPauseBraindanceRequest(request: ref<SendPauseBraindanceRequest>)scripted
private final func OnSetBraindanceState(request: ref<SetBraindanceState>)scripted
private final func OnSetDebugSceneThrehsold(request: ref<SetDebugSceneThrehsold>)scripted
private final func OnSetIsInBraindance(request: ref<SetIsInBraindance>)scripted
private final func SetDebugFFSceneThreshold(newThreshold: Int32)scripted
private final func SetEditorStateRequest(newState: Bool)scripted
private final func SetInputMask(newMask: SBraindanceInputMask)scripted
private final func SetIsInBraindance(newState: Bool)scripted
private final func SetPauseRequest()scripted