LocomotionGroundDecisions
abstract classscriptedClass
extends LocomotionTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Extended by 27 types
AbstractLandDecisions AimWalkDecisions ClimbDecisions ClimbLowGravityDecisions CrouchDecisions CrouchLowGravityDecisions DodgeCrouchLowGravityDecisions DodgeDecisions DodgeLowGravityDecisions FelledDecisions ForceFreezeDecisions ForceIdleDecisions ForceWalkDecisions IdleTier4Decisions IdleTier5Decisions InitialDecisions LadderDecisions PreCrouchLowGravityDecisions SprintDecisions SprintLowGravityDecisions StandDecisions StandLowGravityDecisions StatusEffectDecisions SwimmingClimbDecisions SwimmingLadderDecisions VaultDecisions WorkspotDecisions
Methods 3
protected final const func CrouchEnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>, isFFByLine: Bool) -> Boolscripted
protected final const func CrouchExitCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>, isFFByLine: Bool) -> Boolscripted
public const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted