SprintDecisions
classscriptedClass
extends LocomotionGroundDecisions › LocomotionTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Properties 3
| Name | Type | Flags |
|---|---|---|
dodgeForwardPressed | Bool | scriptedprivate |
sprintPressed | Bool | scriptedprivate |
toggleSprintPressed | Bool | scriptedprivate |
Methods 5
protected const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected cb func OnAction(action: ListenerAction, consumer: ListenerActionConsumer) -> Boolscripted
protected func OnAttach(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnDetach(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected const func ToStand(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted