REDNODE / GAME API

LadderDecisions

classscriptedClass

extends LocomotionGroundDecisions › LocomotionTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Extended by 2 types

LadderSlideDecisions LadderSprintDecisions

Methods 7

protected final const func CommonEnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func CommonToLadder(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>, isVerticalSpeedValid: Bool) -> Boolscripted
protected const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
private final const func TestLadderMath(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>, ladderParameter: ref<LadderDescription>) -> Boolscripted
private final const func TestParameters(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>, out ladderParameter: ref<LadderDescription>) -> Boolscripted
protected final const func ToLadderCrouch(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToStand(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted