SwimmingLadderDecisions
classscriptedClass
extends LocomotionGroundDecisions › LocomotionTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Methods 4
protected const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ExitCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func TestMath(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>, ladderParameter: ref<LadderDescription>) -> Boolscripted
protected final const func TestParameters(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>, out ladderParameter: ref<LadderDescription>) -> Boolscripted