ClimbDecisions
classscriptedClass
extends LocomotionGroundDecisions › LocomotionTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
stateBodyDone | Bool | scriptedpublic |
Methods 6
protected const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
private final const func ForwardAngleTest(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>, climbInfo: ref<PlayerClimbInfo>) -> Boolscripted
private final const func OverlapFitTest(scriptInterface: ref<StateGameScriptInterface>, climbInfo: ref<PlayerClimbInfo>) -> Boolscripted
private final const func TestClimbingPath(scriptInterface: ref<StateGameScriptInterface>, climbInfo: ref<PlayerClimbInfo>, playerPosition: Vector4) -> Boolscripted
public final const func ToCrouch(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
public final const func ToStand(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted