REDNODE / GAME API

FelledDecisions

classscriptedClass

extends LocomotionGroundDecisions › LocomotionTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Properties 2

NameTypeFlags
callbackIDsarray<ref<CallbackHandle>>scriptedprivate
felledBoolscriptedprivate

Methods 5

protected const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected func OnAttach(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnDetach(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected cb func OnFelledChanged(value: Bool) -> Boolscripted
protected final const func ToStand(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted