REDNODE / GAME API

AimWalkDecisions

classscriptedClass

extends LocomotionGroundDecisions › LocomotionTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Properties 5

NameTypeFlags
callbackIDsarray<ref<CallbackHandle>>scriptedpublic
inFocusModeBoolscriptedprivate
isAimingBoolscriptedprivate
isBlockingBoolscriptedprivate
isLeftHandChangingBoolscriptedprivate

Methods 10

protected const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected func OnAttach(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnDetach(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected cb func OnLeftHandCyberwareChanged(value: Int32) -> Boolscripted
protected cb func OnMeleeChanged(value: Int32) -> Boolscripted
protected cb func OnUpperBodyChanged(value: Int32) -> Boolscripted
protected cb func OnVisionChanged(value: Int32) -> Boolscripted
protected const func ToDodge(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToStand(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final func UpdateEnterConditionEnabled()scripted