AimWalkDecisions
classscriptedClass
extends LocomotionGroundDecisions › LocomotionTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Properties 5
| Name | Type | Flags |
|---|---|---|
callbackIDs | array<ref<CallbackHandle>> | scriptedpublic |
inFocusMode | Bool | scriptedprivate |
isAiming | Bool | scriptedprivate |
isBlocking | Bool | scriptedprivate |
isLeftHandChanging | Bool | scriptedprivate |
Methods 10
protected const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected func OnAttach(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnDetach(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected cb func OnLeftHandCyberwareChanged(value: Int32) -> Boolscripted
protected cb func OnMeleeChanged(value: Int32) -> Boolscripted
protected cb func OnUpperBodyChanged(value: Int32) -> Boolscripted
protected cb func OnVisionChanged(value: Int32) -> Boolscripted
protected const func ToDodge(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToStand(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final func UpdateEnterConditionEnabled()scripted