REDNODE / GAME API

InputContextTransitionDecisions

abstract classscriptedClass

extends InputContextTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Extended by 23 types

AimingContextDecisions AutodriveAndCinematicCameraContextDecisions BaseContextDecisions BraindanceContextDecisions DeadContextDecisions DeviceControlContextDecisions InitialStateDecisions LadderEnterContextDecisions UiContextDecisions UiPhoneContextDecisions UiQuickHackPanelContextDecisions UiRadialContextDecisions UiVendorContextDecisions VehicleBlockInputContextDecisions VehicleCombatContextDecisions VehicleDriverCombatContextDecisions VehicleDriverContextDecisions VehicleGameplayContextDecisions VehicleNoDriveCombatContextDecisions VehicleNoDriveContextDecisions VehicleQuestRestrictedContextDecisions VehicleTankDriverContextDecisions VisionContextDecisions

Methods 4

protected const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected const func ExitCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected const func ToBaseContext(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected const func ToGameplayContext(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted