AutodriveAndCinematicCameraContextDecisions
classscriptedClass
extends InputContextTransitionDecisions › InputContextTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Extended by 4 types
VehicleAutodriveContextDecisions VehicleCinematicCameraContextDecisions VehicleDelamainTaxiContextDecisions VehicleMountedWeaponsAutodriveContextDecisions
Properties 6
| Name | Type | Flags |
|---|---|---|
autodriveCallbackID | ref<CallbackHandle> | scriptedprivate |
autodriveEnabled | Bool | scriptedprotected |
cinematicCameraActive | Bool | scriptedprotected |
cinematicCameraCallbackID | ref<CallbackHandle> | scriptedprivate |
delamainTaxi | Bool | scriptedprotected |
delamainTaxiCallbackID | ref<CallbackHandle> | scriptedprivate |
Methods 7
protected const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final func OnAttach(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected cb func OnAutodriveStateChanged(autodriveEnabled: Bool) -> Boolscripted
protected cb func OnCinematicCameraStateChanged(cinematicCameraActive: Bool) -> Boolscripted
protected cb func OnDelamainTaxiStateChanged(delamaintaxi: Bool) -> Boolscripted
protected final func OnDetach(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnStateChanged()scripted