InputContextTransition
abstract classscriptedClass
extends DefaultTransition › StateFunctor › IScriptable › ISerializable
Extended by 2 types
InputContextTransitionDecisions InputContextTransitionEvents
Methods 6
protected final const func GetDriverCombatType(stateContext: ref<StateContext>) -> gamedataDriverCombatTypescripted
protected final const func GetUIBlackboard(scriptInterface: ref<StateGameScriptInterface>) -> ref<IBlackboard>scripted
private final const func GetVehicle(scriptInterface: ref<StateGameScriptInterface>, out vehicle: wref<VehicleObject>) -> Boolscripted
protected final const func IsVehicleRemoteControlled(scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func SetVehicleRemoteControlled(scriptInterface: ref<StateGameScriptInterface>, enable: Bool) -> Boolscripted
protected final const func ToggleVehicleRemoteControlCamera(scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted