REDNODE / GAME API

VehicleDriverContextDecisions

classscriptedClass

extends InputContextTransitionDecisions › InputContextTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Extended by 1 type

VehicleDriverMountedWeaponsContextDecisions

Properties 1

NameTypeFlags
callbackIDref<CallbackHandle>scriptedprivate

Methods 5

protected const func DriverCombatTypeEnterCondition(stateContext: ref<StateContext>) -> Boolscripted
protected const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final func OnAttach(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnDetach(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected cb func OnVehicleStateChanged(value: Int32) -> Boolscripted