REDNODE / GAME API

VehicleDriverCombatContextDecisions

classscriptedClass

extends InputContextTransitionDecisions › InputContextTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Extended by 3 types

VehicleDriverCombatAimContextDecisions VehicleDriverCombatMountedWeaponsContextDecisions VehicleDriverCombatTPPContextDecisions

Properties 5

NameTypeFlags
callbackIDref<CallbackHandle>scriptedprivate
inTppBoolscriptedprotected
isAimingBoolscriptedprotected
tppCallbackIDref<CallbackHandle>scriptedprivate
upperBodyCallbackIDref<CallbackHandle>scriptedprivate

Methods 9

protected const func CameraPerspectiveEnterCondition() -> Boolscripted
protected const func DriverCombatTypeEnterCondition(stateContext: ref<StateContext>) -> Boolscripted
protected const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected const func IsAimingEnterCondition() -> Boolscripted
protected final func OnAttach(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnDetach(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected cb func OnUpperBodyStateChanged(value: Int32) -> Boolscripted
protected cb func OnVehiclePerspectiveChanged(value: Bool) -> Boolscripted
protected cb func OnVehicleStateChanged(value: Int32) -> Boolscripted