REDNODE / GAME API

AimingContextDecisions

classscriptedClass

extends InputContextTransitionDecisions › InputContextTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Properties 6

NameTypeFlags
isAimingBoolscriptedprivate
leftHandChargeBoolscriptedprivate
leftHandChargeCallbackIDref<CallbackHandle>scriptedprivate
meleeBlockActiveBoolscriptedprivate
meleeCallbackIDref<CallbackHandle>scriptedprivate
upperBodyCallbackIDref<CallbackHandle>scriptedprivate

Methods 10

protected const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final func OnAttach(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnDetach(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected cb func OnLeftHandCyberwareChanged(value: Int32) -> Boolscripted
protected cb func OnMeleeChanged(value: Int32) -> Boolscripted
protected cb func OnUpperBodyChanged(value: Int32) -> Boolscripted
protected final func UpdateLeftHandCyberware(value: Int32)scripted
protected final func UpdateMeleeState(value: Int32)scripted
protected final func UpdateNeedsToBeChecked()scripted
protected final func UpdateUpperBodyState(value: Int32)scripted