REDNODE / GAME API

VisionContextDecisions

classscriptedClass

extends InputContextTransitionDecisions › InputContextTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Properties 5

NameTypeFlags
focusCallbackIDref<CallbackHandle>scriptedprivate
isFocusingBoolscriptedprivate
vehicleCallbackIDref<CallbackHandle>scriptedprivate
vehicleTransitionBoolscriptedprivate
visionHoldPressedBoolscriptedprivate

Methods 10

protected const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected cb func OnAction(action: ListenerAction, consumer: ListenerActionConsumer) -> Boolscripted
protected final func OnAttach(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnDetach(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected cb func OnVehicleStateChanged(value: Int32) -> Boolscripted
protected cb func OnVisionChanged(value: Int32) -> Boolscripted
protected final func UpdateNeedsToBeChecked()scripted
protected final func UpdateVehicleStateValue(value: Int32)scripted
protected final func UpdateVisionAction(value: Float)scripted
protected final func UpdateVisionValue(value: Int32)scripted