VisionContextDecisions
classscriptedClass
extends InputContextTransitionDecisions › InputContextTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Properties 5
| Name | Type | Flags |
|---|---|---|
focusCallbackID | ref<CallbackHandle> | scriptedprivate |
isFocusing | Bool | scriptedprivate |
vehicleCallbackID | ref<CallbackHandle> | scriptedprivate |
vehicleTransition | Bool | scriptedprivate |
visionHoldPressed | Bool | scriptedprivate |
Methods 10
protected const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected cb func OnAction(action: ListenerAction, consumer: ListenerActionConsumer) -> Boolscripted
protected final func OnAttach(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnDetach(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected cb func OnVehicleStateChanged(value: Int32) -> Boolscripted
protected cb func OnVisionChanged(value: Int32) -> Boolscripted
protected final func UpdateNeedsToBeChecked()scripted
protected final func UpdateVehicleStateValue(value: Int32)scripted
protected final func UpdateVisionAction(value: Float)scripted
protected final func UpdateVisionValue(value: Int32)scripted